Welcome Guest Board Index > Plot Center > Mystical Mutations
1 Active Plot - Shattered Realms
Run byAdreos
StatusCompleted
TypePlot
Suseptible Character TypesAll (Player Voluntary)
Started4/6/18 8:02 PM
Updated5/13/18 6:27 PM
Finshed5/13/18 6:15 PM
Invited
Mystical Mutations
Preplot Information
Effected characters will be altered and changed with new abilities and/or forms. All characters are susceptible, regardless of race or capabilities. Normal abilities of affected characters will be suspended. The new changes will end after the plot.

Warning: While there is no direct danger to the characters from the plot there will be some unpleasant but manageable side effects.
Plot Overview
Characters may be signed up only if they have not been in play since the plot began. Characters in play since 12:00 on 4/7/18 may not be signed up

A strange bout of mutations have occurred. When characters wake up on Saturday, April 7 some people have changed completely. Some have gained new abilities. While at seemingly random there is no immediate threat at the present. The changes take place in seconds at midnight of 4/7/18
Plot Information
Unknown magic
Whatever has effected the characters does not show up on normal magic sensing. Also the changes and powers given thereof do not register on magic sensing and are unaffected by normal magic dampeners. All of them however can sense each other and each other's magic when nearby. They cannot sense normal magic either.
A change in attitude
Effected characters are feeling new effects on their mood. Its not forcing a complete shift but makes them more prone to the new effects.

OOC: A character with a "depressing" mood modifier can still feel happy and joyous. But will more easily fall into a low spectrum.

Starting 4/17 when they wake up character with manually activated abilities will find the knowledge of how to use it in their had so they can control it conciously.
Power Flickers
Starting Sunday, 4/22 the abilities of characters is randomly flickering on or off daily. The transition happens while characters sleep. For characters that don't sleep they will experience and unconsious/offline time when the changes happen.

While a character's powers offline their normal powers, forms, and abilities will be restored. However they still cannot be sensed magically by others. Nor can they sense normal magics, but can sense each others magics.
A lull in the happenings
Starting the morning of Sunday 4/29 all the mysterious powers have stopped.
However things are not back to how they were. The effected characters still have the following effects
- Cannot be sensed by normal magic and cannot sense normal magic
- Can feel when by another effected character (if capable of magical sensing)

Mood Influence has also stopped at this time.

In addition all effected characters are finding themselves resist, though not immune, to external modifications. On a plus note this is super speeding their healing, but it also means magically or technologically altering is not lasting. Latent intneral abilities, self as self shape changing, are still viable however.
Withdrawl symptoms
Starting on 5/2 the effect people have started exhibiting symptoms akin to withdrawl from a drug. Details for each character are list below.

Examples of Withdrawl severity
None - No withdrawl symptoms
Mild - A longing for the aspects of the powers they enjoyed in down time.
Moderate - A need to experience the effects they enjoyed again
Severe - A compulsion to seek out ways to regain powers.
Extreme - Unable to obtain happiness with something reminding them of their powers
Please note these are examples. Players are free to express them as they see fit
Unknown magic
Whatever has effected the characters does not show up on normal magic sensing. Also the changes and powers given thereof do not register on magic sensing and are unaffected by normal magic dampeners. All of them however can sense each other and each other's magic when nearby. They cannot sense normal magic either.
A change in attitude
Effected characters are feeling new effects on their mood. Its not forcing a complete shift but makes them more prone to the new effects.

OOC: A character with a "depressing" mood modifier can still feel happy and joyous. But will more easily fall into a low spectrum.

Starting 4/17 when they wake up character with manually activated abilities will find the knowledge of how to use it in their had so they can control it conciously.
Power Flickers
Starting Sunday, 4/22 the abilities of characters is randomly flickering on or off daily. The transition happens while characters sleep. For characters that don't sleep they will experience and unconsious/offline time when the changes happen.

While a character's powers offline their normal powers, forms, and abilities will be restored. However they still cannot be sensed magically by others. Nor can they sense normal magics, but can sense each others magics.
A lull in the happenings
Starting the morning of Sunday 4/29 all the mysterious powers have stopped.
However things are not back to how they were. The effected characters still have the following effects
- Cannot be sensed by normal magic and cannot sense normal magic
- Can feel when by another effected character (if capable of magical sensing)

Mood Influence has also stopped at this time.

In addition all effected characters are finding themselves resist, though not immune, to external modifications. On a plus note this is super speeding their healing, but it also means magically or technologically altering is not lasting. Latent intneral abilities, self as self shape changing, are still viable however.
Withdrawl symptoms
Starting on 5/2 the effect people have started exhibiting symptoms akin to withdrawl from a drug. Details for each character are list below.

Examples of Withdrawl severity
None - No withdrawl symptoms
Mild - A longing for the aspects of the powers they enjoyed in down time.
Moderate - A need to experience the effects they enjoyed again
Severe - A compulsion to seek out ways to regain powers.
Extreme - Unable to obtain happiness with something reminding them of their powers
Please note these are examples. Players are free to express them as they see fit
Characters
  1. Alexandra Mardh
    Last Updated May 12, 2018 8:42 PM
    • 5 Definining Personaliy Traits — Worried, Curious, Friendly, Frustrated, Reserved
    • 5 Definining Personaliy Traits — Changes form to match whatever living thing she touches. A mirror copy, left and right are reversed. Reverts after ten minutes to her base feral fox form.
    • Changes (Inactive) — Cannot turn this ability off. Physical contact is required, simple cloth forms a preventative barrier. Does gain any knowledge on how to use or move with form, has to figure out on her own. Does not copy abilities, physical form only.
    • Changes (Inactive) — All fae related effects are suspended. Alexandra can lie, is not bound to promises, or other such things. But normal fae magic is inaccessible. Only works with creatures up to 1/10 her normal mass.
    • Weaknesses — -
    • Weaknesses — Often, at least several times a day.
    • Other Notes — -
    • Other Notes — Can easily copy forms with a touch. Can block a change or revert a change at will. Wears off after a week.
    • Withdrawl Severity
    • Withdrawl Severity
    • Frequency of use
    • Frequency of use
    • Revised Powers
    • Revised Powers
    • Affter Effects
    • Affter Effects
  2. Amanda
    Last Updated May 12, 2018 8:42 PM
    • 5 Definining Personaliy Traits — Curious, Dominant, Tech Crazy, Determined, Playful
    • 5 Definining Personaliy Traits — Cannot see light. See's sound.
    • Changes (Inactive) — Objects and patterns that do not produce sound are invisible. Thus cannot see writings and markings.
    • Changes (Inactive) — Normal magic disabled. See's in visual grey scales. Black being the lowest sound she can hear and white being the loudest.
    • Weaknesses — None
    • Weaknesses — She has to use it to see and navigate, so pretty much all the time
    • Other Notes — -
    • Other Notes — Will be able to see sound in addition to normal vision. Wears off after a month.
    • Withdrawl Severity
    • Withdrawl Severity
    • Frequency of use
    • Frequency of use
    • Revised Powers
    • Revised Powers
    • Affter Effects
    • Affter Effects
  3. Brisby
    Last Updated May 12, 2018 8:42 PM
    • 5 Definining Personaliy Traits — Loyal, Self-defeating, Protective, Kind, Guilty
    • 5 Definining Personaliy Traits — Can change gravity within up to a ten foot radius of himself. Can increase to 2x or decrease to -2x gravity. Can control gravity direction.
    • Changes (Inactive) — Not immune to own gravity effects. Effects end if consciousness lost.
    • Changes (Inactive) — Will need to eat, drink, breathe, and sleep like human. Insides changed to handle this. Can only effect the whole area at once, cannot make precise.
    • Weaknesses — None
    • Weaknesses — Eating all the time. Using gravity control passively in the minimum required area to only impact himself for faster movement or when carrying loads. It's quickly become a tool in his kit
    • Other Notes — -
    • Other Notes — Personal gravity reduced by half. Wears off after a month.
    • Withdrawl Severity
    • Withdrawl Severity
    • Frequency of use
    • Frequency of use
    • Revised Powers
    • Revised Powers
    • Affter Effects
    • Affter Effects
  4. Cela
    Last Updated May 12, 2018 8:42 PM
    • 5 Definining Personaliy Traits — Sense of Duty, Self-Disiplined, Temper, Logical, Caring
    • 5 Definining Personaliy Traits — Can summon shaped flames.
    • Changes (Inactive) — None. This is a godlike ability. Only trumped by things like water and lack of oxygen. So like... one of the weaker gods maybe.
    • Changes (Inactive) — Can create objects made out of solid fire. These objects are heated, but will not burn except when an object is dismissed, in which case it explodes into a fireball as it dissipates. Objects will explosively dissipate on their own if left alone long enough. Number of objects depends on volume. Cela has a set volume of a large room to work with and trying to make anything past that will cause earlier objects to explode in order of creation until there is enough 'spare' fire to work with.
    • Weaknesses — None
    • Weaknesses — Rarely
    • Other Notes — -
    • Other Notes — Able to effortless form fire holograms. Wears off after a week.
    • Withdrawl Severity
    • Withdrawl Severity
    • Frequency of use
    • Frequency of use
    • Revised Powers
    • Revised Powers
    • Affter Effects
    • Affter Effects
  5. Daniel Ratzenberger
    Last Updated May 12, 2018 8:42 PM
    • 5 Definining Personaliy Traits — Curious, Prone to Over Extension, Anxious, Risk Averse, Unweary
    • 5 Definining Personaliy Traits — Can move and rearange markings on any surface withing 10 feet at will. Markings include anything inked on, added to a surface via rubbing, or pigmentation.
    • Changes (Inactive) — Cannot change shape or color of markings. Connected markings (like in cursive) count as a single marking. Cannot create or remove markings. Cannot move physical symbols (like carved or etched letters)
    • Changes (Inactive) — No shadow powers or other holders of form. No zombie eating requirements, normal food only. (The zombification rune is his throat is disabled)
    • Weaknesses — None
    • Weaknesses — Often enough. On accident, on purpose, and also he plays with runes that Xirah makes.
    • Other Notes — No zombie eating requirements, normal food only. (The zombification rune is his throat is disabled)
    • Other Notes — Able to rearrange own spots at wil.
    • Withdrawl Severity
    • Withdrawl Severity
    • Frequency of use
    • Frequency of use
    • Revised Powers
    • Revised Powers
    • Affter Effects
    • Affter Effects
  6. Dat Dem
    Last Updated May 12, 2018 8:42 PM
    • 5 Definining Personaliy Traits — Loyal Precise Rambunctious Ambitious Crafty
    • 5 Definining Personaliy Traits — Made of living rubber, like a bouncy ball. Immune to most blunt force damage.
    • Changes (Inactive) — Will melt in high heat and become brittle in extreme cold. If head is destroyed will perish.
    • Changes (Inactive) — Rubber can stretch to the point where an arm can be doubled in length before it hurts, triple before it tears. Colors reflect mood. Solid aside from lungs to breath and talk and digestive tract. Can regenerate from none-head breaking injuries in days.
    • Weaknesses — Extreme
    • Weaknesses — Dat started exploring into new, more fun ways to get more bounce in her day after her first one not being rubbery! She takes advantage of any opportunity!
    • Other Notes — Can control color, bounce, and stretch at will. Otherwise as it was before. (Inactive)
    • Other Notes — While not as bouncy as before, Dat's body will have more give. Effectivly doubling the amount of blunt force required to injure her as she'll bend more first before breaking. This effect is permanent.
    • Withdrawl Severity
    • Withdrawl Severity
    • Frequency of use
    • Frequency of use
    • Revised Powers
    • Revised Powers
    • Affter Effects
    • Affter Effects
  7. Erin Smith
    Last Updated May 12, 2018 8:42 PM
    • 5 Definining Personaliy Traits — Steadfast, Practical, Caring, Cautious, Protective of family
    • 5 Definining Personaliy Traits — Has become a living gemstone. Different parts of her like fur, hooves, and such are different gems.
    • Changes (Inactive) — Can be shattered. Will die if head is shattered. But head is diamond.
    • Changes (Inactive) — Can regenerate from any injury that doesn't kill her. Does not require food and drink.
    • Weaknesses — None
    • Weaknesses — Not at all - she's remained at home and basically not bothered going out or getting herself hurt much.
    • Other Notes — -
    • Other Notes — Fur gains a gem like sparkle. Wears off after two weeks.
    • Withdrawl Severity
    • Withdrawl Severity
    • Frequency of use
    • Frequency of use
    • Revised Powers
    • Revised Powers
    • Affter Effects
    • Affter Effects
  8. Granite Greywacke
    Last Updated May 12, 2018 8:42 PM
    • 5 Definining Personaliy Traits — Studious, Discreet, Easygoing, Coarse, Impulsive
    • 5 Definining Personaliy Traits — Doubling or halving own time rate for up to 5 minutes(local time) Allowing to move and perceive up to twice as fast, or twice as slow.
    • Changes (Inactive) — Time must balance. Withing ten real world minutes of acceleration or deceleration the opposite will happen for the same intensity and duration.
    • Changes (Inactive) — Basilisk gaze effects suspended. Does not effect strength or durability. Hitting an object at 2x speed will indeed hit the object harder, but cause more damage to own hand.
    • Weaknesses — Moderate
    • Weaknesses — Frequently when waiting for something to get done (slowing down personal time to make the passage of time faster) or doing personal care like eating in a shorter time window, she takes advantage of both halves of the coin.
    • Other Notes — Same as original, but balancing can be done within an hour. (Inactive)
    • Other Notes — While focused on it can speed up or slow down body functions by a quarter normal speed. Including perception of time. This effect is permanent.
    • Withdrawl Severity
    • Withdrawl Severity
    • Frequency of use
    • Frequency of use
    • Revised Powers
    • Revised Powers
    • Affter Effects
    • Affter Effects
  9. Harmony Jackson
    Last Updated May 12, 2018 8:42 PM
    • 5 Definining Personaliy Traits — Curious, Adaptable, Careful, Affectionate, Reserved
    • 5 Definining Personaliy Traits — A snow white anthro Pegasus with twenty foot unfolded wingspan. Can geneterate winds, up to gale force strength, with noflying wingflaps
    • Changes (Inactive) — Lightweight so not immune to blowing herself around.
    • Changes (Inactive) — Wind direction can be controlled.
    • Weaknesses — Moderate
    • Weaknesses — Regular
    • Other Notes — Anthro pegasus with twenty five foot wingspan. (inactive)
    • Other Notes — Will now have twenty five foot wingspan. Instincts not included. This effect is permanent.
    • Withdrawl Severity
    • Withdrawl Severity
    • Frequency of use
    • Frequency of use
    • Revised Powers
    • Revised Powers
    • Affter Effects
    • Affter Effects
  10. Harold Mackenzie
    Last Updated May 12, 2018 8:42 PM
    • 5 Definining Personaliy Traits — Internally Conflicted, Musically-Oriented, crude-humoured, irreverent, oath-bound
    • 5 Definining Personaliy Traits — Able to perfectly playback and recreate any sound heard since the power was gained.
    • Changes (Inactive) — Cannot use own voice.
    • Changes (Inactive) — Sounds are audio only. No included magic effects. Can mix and match sounds and words from others to form new sentences or tunes.
    • Weaknesses — Mild
    • Weaknesses — Used very frequently (hundreds or even thousands of times per day). Deliberately incorporates this ability into all musical performances and conversations.
    • Other Notes — -
    • Other Notes — Can use normal voice and use any sounds learned while power was active. This effects wears off after a week.
    • Withdrawl Severity
    • Withdrawl Severity
    • Frequency of use
    • Frequency of use
    • Revised Powers
    • Revised Powers
    • Affter Effects
    • Affter Effects
  11. Last Prossot Aksol
    Last Updated May 12, 2018 8:42 PM
    • 5 Definining Personaliy Traits — Inferiority Complex, Water-oriented, industrious, compassionate, proud
    • 5 Definining Personaliy Traits — Anthro sheep now. Can grow to up to five feet thick, or ungrowing to an inch thick. Deployment time from max to min is 5 seconds. Less drastic changes take less time.
    • Changes (Inactive) — Its hair, can be cut, burned, etc
    • Changes (Inactive) — Can cushion falls or hide with. Wool does not absorb water. Normal sheep diet. Cut off wool disperses after a day.
    • Weaknesses — None
    • Weaknesses — Infrequently, consciously used only once or twice per day, to adjust to conditions.
    • Other Notes — -
    • Other Notes — Can grow fur to foot long at will. Or undo this. Wears off after a week.
    • Withdrawl Severity
    • Withdrawl Severity
    • Frequency of use
    • Frequency of use
    • Revised Powers
    • Revised Powers
    • Affter Effects
    • Affter Effects
  12. Leday
    Last Updated May 12, 2018 8:42 PM
    • 5 Definining Personaliy Traits — Curious, Submissive, Gluttonous, Playful, Magic enthusiast
    • 5 Definining Personaliy Traits — Completely invisible. Does not show up on any part of the EM spectrum.
    • Changes (Inactive) — Can still be heard and felt. Still gives off heat signature.
    • Changes (Inactive) — Normal magic not working.
    • Weaknesses — Moderate
    • Weaknesses — He is always invisible or does he get to control it? If he gets to control it, he'll be invisible lots to do mischief.
    • Other Notes — Invisibility can turn on/off at will. (Inactive) Normal magic only can be used while visible.
    • Other Notes — Able to turn translucent (not full transparent) at will, wears off after two weeks.
    • Withdrawl Severity
    • Withdrawl Severity
    • Frequency of use
    • Frequency of use
    • Revised Powers
    • Revised Powers
    • Affter Effects
    • Affter Effects
  13. Michael "Mike" Vasilyev
    Last Updated May 12, 2018 8:42 PM
    • 5 Definining Personaliy Traits — Careless, Hedonistic, Experimental, Gregarious, Persistent
    • 5 Definining Personaliy Traits — Can at any time manifest clothing around him.
    • Changes (Inactive) — Manifested clothes will disperse if the get more then ten feet from Mike. All parts of the clothing, including metals and jewels, have the durability of wool. Only up to 10 pounds can be manifested at once. As more is formed the oldest will disperse. Cannot disperse clothing at will.
    • Changes (Inactive) — Clothing formed can be in any style. Can only form clothing in gas, will not form inside people or objects or liquids.
    • Weaknesses — None
    • Weaknesses — Constantly, would someone please stop this man from putting fasionable scarves on everything? A spigot doesn't need a bow tie.
    • Other Notes — -
    • Other Notes — Able to generate visual but insubstansial clothing at will. (No physical form or effects) Wears off after a week.
    • Withdrawl Severity
    • Withdrawl Severity
    • Frequency of use
    • Frequency of use
    • Revised Powers
    • Revised Powers
    • Affter Effects
    • Affter Effects
  14. Patrick Altair
    Last Updated May 12, 2018 8:42 PM
    • 5 Definining Personaliy Traits — Egalitarian, Proud, Devoted, Freespirited, Caring
    • 5 Definining Personaliy Traits — Can absorb wounds onto himself, healing the indvidual. Self healing vastly accelerated to regenerate a lost limb in hours.
    • Changes (Inactive) — Cannot turn the ability off. If absorbing a fatal before teath would will still die. Cannot use to revive the dead.
    • Changes (Inactive) — The wounds do not have to appear on the same part of the body. Player's choice, not character's where they will appear. Will not make a simple wound into a life threatning one.
    • Weaknesses — None
    • Weaknesses — Not at all as yet.
    • Other Notes — -
    • Other Notes — Healing ability increased ten fold. Wears off after a week.
    • Withdrawl Severity
    • Withdrawl Severity
    • Frequency of use
    • Frequency of use
    • Revised Powers
    • Revised Powers
    • Affter Effects
    • Affter Effects
  15. Pine
    Last Updated May 12, 2018 8:42 PM
    • 5 Definining Personaliy Traits — Risk Averse, Selfish, Alert, Existentially Conflicted, Friendly
    • 5 Definining Personaliy Traits — A cheetah that can shift between anthro and feral forms. Feral form is proper sized cheetah, anthro form stands at three feet tall.
    • Changes (Inactive) — When unconscious, tired, or exhausted will be forced to feral form.
    • Changes (Inactive) — Change takes place in seconds. Is now biological and all that goes with it.
    • Weaknesses — None
    • Weaknesses — Sparingly.
    • Other Notes — -
    • Other Notes — Form of a synthitc anthro cheeta version of normal form. wears off after a week.
    • Withdrawl Severity
    • Withdrawl Severity
    • Frequency of use
    • Frequency of use
    • Revised Powers
    • Revised Powers
    • Affter Effects
    • Affter Effects
  16. Rich
    Last Updated May 12, 2018 8:42 PM
    • 5 Definining Personaliy Traits — Obedient, Curious, Anxious, Industrious, Cautious
    • 5 Definining Personaliy Traits — Normal form, just 15' tall.
    • Changes (Inactive) — Normal durability.
    • Changes (Inactive) — Cannot sizeshift. Only requires the amount of food a normal person does.
    • Weaknesses — Moderate
    • Weaknesses — 4/22: Modestly
    • Other Notes — -
    • Other Notes — Normal size changing can go up to ten feet tall. Will counterbalance to inch tall. This effect is permanent.
    • Withdrawl Severity
    • Withdrawl Severity
    • Frequency of use
    • Frequency of use
    • Revised Powers
    • Revised Powers
    • Affter Effects
    • Affter Effects
  17. Sassa Jorrummsfold
    Last Updated May 6, 2018 7:10 PM
    • 5 Definining Personaliy Traits — Sense of justice, strong willed, adventurous, fiery, Dependable
    • 5 Definining Personaliy Traits — Restored to original human form. Made of solid iron. Can reshape body parts into tools of same mass.
    • Changes (Inactive) — Can be melted with super high temperatures. Will rust if not cared for.
    • Changes (Inactive) — Rust feels like a bad rash. Will rust like normal iron. If broken must be welded back together to heal. Tools must be something she is familiar with.
    • Weaknesses — None
    • Weaknesses — How often is the power used? For transformed characters this means how often are they taking advantage of the unique capabilities granted. Subconscious use does not count.
    • Other Notes — -
    • Other Notes — -
    • Withdrawl Severity — -
    • Withdrawl Severity — -
    • Frequency of use
    • Frequency of use
    • Revised Powers
    • Revised Powers
    • Affter Effects
    • Affter Effects
  18. Shana
    Last Updated May 12, 2018 8:42 PM
    • 5 Definining Personaliy Traits — Guilt, Motherly Instincts, Compassionate, Risk Averse, Fear of Demons
    • 5 Definining Personaliy Traits — Generates a calming field within 10 feet of her, helping to sooth extreme emotions.
    • Changes (Inactive) — Cannot turn field off. Not immune to the effects herself.
    • Changes (Inactive) — Can be resisted. Normal magic disabled.
    • Weaknesses — None
    • Weaknesses — Not intentional
    • Other Notes — -
    • Other Notes — Able to pacify others like her field with a touch. Does not work on herself. Wears off after a week.
    • Withdrawl Severity
    • Withdrawl Severity
    • Frequency of use
    • Frequency of use
    • Revised Powers
    • Revised Powers
    • Affter Effects
    • Affter Effects
  19. Simon Noots
    Last Updated May 6, 2018 7:10 PM
    • 5 Definining Personaliy Traits — Laid back, Independent, Responsible, spontaneous and envious
    • 5 Definining Personaliy Traits — Can generate fog from body or absorb it.
    • Changes (Inactive) — Cannot see through own fog.
    • Changes (Inactive) — Generate fog dissipates on its own in 10 minutes. Absorbing natural fog makes him sweat out the extra moisture.
    • Weaknesses — None
    • Weaknesses — How often is the power used? For transformed characters this means how often are they taking advantage of the unique capabilities granted. Subconscious use does not count.
    • Other Notes — -
    • Other Notes — -
    • Withdrawl Severity — -
    • Withdrawl Severity — -
    • Frequency of use
    • Frequency of use
    • Revised Powers
    • Revised Powers
    • Affter Effects
    • Affter Effects
  20. Sute
    Last Updated May 12, 2018 8:42 PM
    • 5 Definining Personaliy Traits — Shy, Curious, Determined, Industrious, Careful
    • 5 Definining Personaliy Traits — Is ab being of flesh and blood in the shape of an anthropomorphic nine tailed fox. Can generate and project flames from any point on her body at will, ranging from room temperature to 1000 degrees Celsius. Projected fire can travel up to twenty feet away.
    • Changes (Inactive) — Fires suffer normal fire weaknesses, requiring all parts of the fire triangle (fuel is her magic). More intense and hot fires will tire her out faster. Cannot convert to fire.
    • Changes (Inactive) — Fur coloration is set on plot start and player's choice. She stands at her original height.
    • Weaknesses — None
    • Weaknesses — Still not used actively. Due to the sudden attack of exhaustion when receiving knowledge on control of her powers, she's found her control even more useless afterwards, due to it taking her already-limited energy. As such, she's ceased usage completely, simply wearing warm clothes during her work and visits to town.
    • Other Notes — -
    • Other Notes — Able to warm herself up at will. Wears off after two weeks.
    • Withdrawl Severity
    • Withdrawl Severity
    • Frequency of use
    • Frequency of use
    • Revised Powers
    • Revised Powers
    • Affter Effects
    • Affter Effects
  21. Taeryn Longôné
    Last Updated May 12, 2018 8:42 PM
    • 5 Definining Personaliy Traits — Independant, strong willed, adventurous, altruistic, fashion concious.
    • 5 Definining Personaliy Traits — Has become a being of pure water.
    • Changes (Inactive) — Will freeze solid below 0 Celsius and become unable to move. Above 100 Celsius will boil away, if completely boiled will die. Unable to self purify from debris, will require a filter.
    • Changes (Inactive) — Able to twist into any shape at will, but natrually return to original shape without focusing on it. Gravity only effects her as a whole not individual pieces. Semipermeable outer membrane can either push on solid objects or let them pass through into her. Can absorb more water to grow larger or expel water to shrink. Can only absorb up to 20,000 gallons of water (roughly a swimming pool's worth)
    • Weaknesses — Moderate
    • Weaknesses — 1/day of active use of the abilities. As of 17/04/2018 uses it upwards of 100 times a day of minor to moderate use 22/04/2018 no use, power inactive. Uses own normal power.
    • Other Notes — Is again a water being. But can switch back and forth at will. When switching back to flesh any impurities will be ejected from her. In water form she will only get what she wants wet. Otherwise old effects continue.
    • Other Notes — Can manipulate up to ten pounds of liquid water she is in physical contact with. This drains her like using reach. Will not corrupt as dijn magic normally does. This effect is permanent.
    • Withdrawl Severity
    • Withdrawl Severity
    • Frequency of use
    • Frequency of use
    • Revised Powers
    • Revised Powers
    • Affter Effects
    • Affter Effects
  22. Tochodamitatsu
    Last Updated May 12, 2018 8:42 PM
    • 5 Definining Personaliy Traits — Honorable (to his own code of ethics/morality), Extremely Protective (particularly of children/young), Affectionate, Playful, Vengeful
    • 5 Definining Personaliy Traits — Able to move through walls.
    • Changes (Inactive) — Cannot turn the ability off, will always pass through walls.
    • Changes (Inactive) — Can only move through specifically what qualifies as walls. Not poles, domes, spheres, floors, or other such things. Cannot move through energy fields. Walls can only be up to three feet thick. Stuck in anthro raccoon or anthro dragon picked at start of plot. Cannot change afterwards.
    • Weaknesses — None
    • Weaknesses — Very infrequent use, effectively only on accident. While annoyed with form, is so far considering it 'only temporary', not yet worth throwing a fit over. Subconscious use does not count.
    • Other Notes — -
    • Other Notes — Can phase shift through walls, but only him, nt what he is carrying. Wears off after a week.
    • Withdrawl Severity
    • Withdrawl Severity
    • Frequency of use
    • Frequency of use
    • Revised Powers
    • Revised Powers
    • Affter Effects
    • Affter Effects
  23. Wildcolt
    Last Updated May 12, 2018 8:42 PM
    • 5 Definining Personaliy Traits — Efficient, Curious, Naive, Strong, Listener
    • 5 Definining Personaliy Traits — Can hear everything within roughly a kilometer.
    • Changes (Inactive) — Able to hear everything does not mean able to process everything. Intensity of sound hear is based on intensity of sound origin.
    • Changes (Inactive) — Imagine being in a large room and someone on the other side of it is talking. Despite being all the way over there, you can hear them clearly. Wildcolt can do this over a room that is a km wide, but filled with things like walls and other people. Also all of them are talking at once. Can focus on only a few locales, but is able to more or less tune into different things the same way people may listen for a certain person's voice.
    • Weaknesses — None
    • Weaknesses — Has started to take advantage of it to catch problem, but ferquently annoyed
    • Other Notes — -
    • Other Notes — Able to hear everything with fifty meters. wears off after a week.
    • Withdrawl Severity
    • Withdrawl Severity
    • Frequency of use
    • Frequency of use
    • Revised Powers
    • Revised Powers
    • Affter Effects
    • Affter Effects
  24. Willowmic Odiea
    Last Updated May 12, 2018 8:42 PM
    • 5 Definining Personaliy Traits — Helpful, Caring, Worrying, Curious, Honest
    • 5 Definining Personaliy Traits — Able to summon assistants
    • Changes (Inactive) — Summoned assistants are not particularly smart and will carry out tasks even when no longer necessary. Can only carry out simple tasks consisting of a few easy to understand instructions. 'Peel apples' is simple. 'Bake apple pie' is not.
    • Changes (Inactive) — Whenever is worried about something (or later with effort of will), a small ethereal creature will be summoned that starts trying to carry out the task that caused her worry. Creatures vary from summon to summon, but will always have the capability to do their tasks. Example tasks capable include translation, sorting by rigid parameters, menial tasks, etc. Creature will carry out task to best of ability in an autonomous fashion until dismissed or until idle for an hour of being unable to continue task.
    • Weaknesses — None
    • Weaknesses — Now with control has been using them more often for tasks.
    • Other Notes — -
    • Other Notes — Able to form light constructs without substance. Wears off after a week.
    • Withdrawl Severity
    • Withdrawl Severity
    • Frequency of use
    • Frequency of use
    • Revised Powers
    • Revised Powers
    • Affter Effects
    • Affter Effects
  25. Xavier Williams
    Last Updated May 12, 2018 8:42 PM
    • 5 Definining Personaliy Traits — Diplomatic, pragmatic, intelligent, caring, heroic
    • 5 Definining Personaliy Traits — Has become an android version of himself. Same size and basic shape. But made of a titanium frame and stainless steel exterior. Voice always speaks in the dialect of the last person to address him.
    • Changes (Inactive) — Has a 16 hour battery, requring recharge for eight hours. Comes with retractable power cord in back. Cannot float and standard electronic weaknesses.
    • Changes (Inactive) — Can think 1.5 times normal speed. But body only works as fast as he normal did. His design has his normal clothes integrated into him so he apepars to wear metal versions of his attire, cannot change attire.
    • Weaknesses — None
    • Weaknesses — He's been job hunting for either a law firm or something else that could use his skills, so advanced thinking power would be useful
    • Other Notes — -
    • Other Notes — Thinks 1.5 times normal speed. Wears off after a week.
    • Withdrawl Severity
    • Withdrawl Severity
    • Frequency of use
    • Frequency of use
    • Revised Powers
    • Revised Powers
    • Affter Effects
    • Affter Effects
Player Information
Characters will instinctively know how to use their new capabilities where applicable. Conscious control will have to be learned.

Effected characters will loose all of their normal and default abilities beyond physical skills unless noted otherwise.

If a character of yours has been assigned an ability you cannot work with please contact the ops for a substitution.
Postplot Information
In the evening on May 14 a black mist rolled through the town, passing through solid objects including walls. Blacking everything out. It painfully caused the effected characters to pass out for a single minute. The mist lingered for a few minutes, weakening everyone, before lifting. When it lifted the effected characters have their final after effects start, and all mood modifiers are immediately lifted. Characters will once again be sensible by normal magical means.


Characters will be effected with leftover effects as described under their name. Included for each character is how long post plot until the effect expires. Characters will instinctively know how to use these powers unless stated otherwise.

Some effects are listed as permanent and may be added to the character's CS sheets after the plot ends.

These after effects behave like normally understood magic, and are effected by normal magic blockers and manipulators.

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Adreos
May 16, 2018 4:36 AM
Re: Mystical Mutations
Plot Review
Did you participate in this play?
Directly

What were some things you really liked about the plot?
Its was a lot of experimenting and new experiences for the characters.

Where did this plot fail and need to improve?
Lasted far too long for what it was. Dragged on near the end.

Would you like more plots like this in the future?
Yes

Anything else to add?
While I may have run the plot, it was still something I overall enjoyed running.
Paula
Apr 6, 2018 9:30 PM
Re: Mystical Mutations
Harmony Jackson signed up

5 Definining Personaliy Traits
Curious, Adaptable, Careful, Affectionate, Reserved
Singh
Apr 6, 2018 8:13 PM
Re: Mystical Mutations
Shana,
5 Defining Personality Traits:
Guilt, Motherly Instincts, Compassionate, Risk Averse, Fear of Demons

Amanda
5 Personality Traits:
Curious, Dominant, Tech Crazy, Determined, Playful

Leday
5 Personality Traits:
Curious, Submissive, Gluttonous, Playful, Magic enthusiast

Erin Smith
5 Personality Traits
Steadfast, Practical, Caring, Cautious, Protective of family
Atalhlla
Apr 6, 2018 6:27 PM
Re: Mystical Mutations
Daniel Ratzenberger signed up

5 Definining Personaliy Traits
Curious, Prone to Over Extension, Anxious, Risk Averse, Unweary
Deloth
Apr 6, 2018 6:04 PM
Re: Mystical Mutations
Sute signed up

5 Definining Personaliy Traits
Shy, Curious, Determined, Industrious, Careful
EntropiKat
Apr 6, 2018 6:04 AM
Re: Mystical Mutations
Brisby signed up

5 Definining Personaliy Traits
Loyal, Self-defeating, Protective, Kind, Guilty
Telia
Apr 6, 2018 3:37 AM
Re: Mystical Mutations
Granite Greywacke signed up

5 Definining Personaliy Traits
Studious, Discreet, Easygoing, Coarse, Impulsive
Dat Dem signed up 5 Definining Personaliy Traits Loyal Precise Rambunctious Ambitious Crafty
Arsenic
Apr 3, 2018 1:14 PM
Re: Mystical Mutations
Alexandra Mardh signed up

5 Definining Personaliy Traits
Worried, Curious, Friendly, Frustrated, Reserved
Adreos
Apr 2, 2018 6:47 PM
Re: Mystical Mutations
Willowmic Odiea signed up

5 Definining Personaliy Traits
Helpful, Caring, Worrying, Curious, Honest
Wildcolt signed up 5 Definining Personaliy Traits Efficient, Curious, Naive, Strong, Listener
Cela signed up 5 Definining Personaliy Traits Sense of Duty, Self-Disiplined, Temper, Logical, Caring
JayEnfield
Apr 2, 2018 6:29 PM
Re: Mystical Mutations
Last Aksol - Inferiority Complex, Water-oriented, industrious, compassionate, proud
Kel'jec Fortuna - Internally Conflicted, Musically-Oriented, crude-humoured, irreverent, oath-bound
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