Nickname | M3, M-III |
Species | Legendary Pokemon |
Age | 19 |
Gender | Female |
Arrival Method | Migrant |
Player | Sparkmane |
Status | Awaiting Approval |
Staff Approval Required | |
Approvals | 0/2 |
Description
Default
- Height: 5'7" — 170 cm
- Length: 12' — 366 cm
- Weight: 150.01lbs — 68.03kg
- Apparent Age: Youthful Adult
- Character Build: Lanky
- Body Type: Bipedal
- Usual Clothing: Just a t-shirt
- Voice: Feminine, intelligent, and persuasive
- Usual Scent: Ozone and sugar
- Description:
MewThree strongly resembles MewTwo. She is about a foot shorter, with taller & thinner horns. Her shoulders are more slender, and her hips are somehow even fuller. Her tail is 25% longer. Her short fur is pink where MewTwo's is purple. She has bright blue eyes. MewThree has a series of cybernetic implants, each one with a glowing blue light in the center. She has one in her forehead, one going through each hand and foot, and three on the underside of the end of her tail. MewTwo has an unsettling flesh tube connecting from the top of his shoulders to the base of his skull. MewThree once had three such tubes, but they have been cut. They are braided together and tied at the end with wire. A triangular metal plate with three blue lights is attached between her shoulders where the tubes used to connect. MewThree lacks the pectoral armor that MewTwo has, instead having a pair of breasts. She usually covers them with a small shirt, but she has no visible r-rated parts.
Mega MewThree
- Height: 6'7" — 201 cm
- Length: 12' — 366 cm
- Weight: 199.99lbs — 90.7kg
- Apparent Age: Youthful Adult
- Character Build: Toned
- Body Type: Bipedal
- Usual Clothing: Plating
- Voice: Synthesized
- Usual Scent: Strong Ozone
- Description:
Mega-Evolved MewThree is a little bigger and beefier. Her implants have grown to cover more of her body. Her feet get chrome greaves that leave her toes exposed. Her head gets a light form-fitting helmet that covers her horns. The helmet has a visor over her eyes that displays data. Her shoulders get chrome armor resembling MewTwo's pectoral armor. The end off her tail is sheathed in chrome and has a row of spikes along it. Her right hand gets a fingerless gauntlet. Her left hand is replaced with a giant mechanical hand, over twice the size of her other hand, with three fingers and a thumb. This hand has three Wolverine-style bladed claws. Electricity arcs between her horns, crackles from her mechanical hand, and dances around her body.
Gigantamax MewThree
- Height: 100' — 3048 cm
- Length: 89'12" — 2743 cm
- Weight: 2999.99lbs — 1360.54kg
- Apparent Age: Youthful Adult
- Character Build: Average
- Body Type: Bipedal
- Voice: Normal voice, deeper and louder
- Usual Scent: Strong ozone and sugar
- Description:
Gigantamax MewThree towers at 100 feet tall, with another 120 feet of tail. Her body is clad in an armored chrome leotard that goes all the way to her neck. She has an additional Tech implant in her chest and another above the base of her tail. She has greaves and gauntlets similar to her Mega form, though she does not have the mechanical hand. Her pupils blank out, leaving her eyes a blank glowing blue. A large chrome energy cannon hovers freely over each shoulder, the barrel glowing. MewThree does not automatically use her Antigravity Flight in this form and will be standing on the ground unless she decides not to.
Homeworld
MewThree was created in the Andreos region, which correlates to the west coast of North America, from Alaska down into Mexico. The region is highly technologically advanced. It is rife with time portals leading to the past and future. It is threatened by Team Laser, who want to turn all Pokemon into Light-Types, and Team Cyber, who want to turn all living things into machines. Cosmic 'Light-Type' Pokemon have descended from space, Pokemon modified by technology are spreading, and strange Time-Type Pokemon are emerging from the portals.
History
Vocational
Pokedroid M-III
After being created, MewThree was a weapon of the villainous Team Cyber. She was fitted with a set of control armor that made her look like a robot, and caused the outside world to incorrectly identify her as 'The world's first fully artificial Pokemon' that Team Cyber had claimed to create. (They did create one but it was not her). Despite having limited free will in her shiny armor, she got a lot of combat experience.
Personal
MewThree was created by Team Cyber as a clone of MewTwo. She was enhanced cybernetically, and placed inside a control armor which caused people to think she was a robot called Pokedroid M-III.
Team Cyber was eventually shut down by a rampaging 10 year old and MewThree was freed of her armor. She went on a journey to prevent another thing like herself from being created. She eventually met MewTwo, but the clones found each other's company less than desirable, so she set out to find somewhere to belong.
Team Cyber was eventually shut down by a rampaging 10 year old and MewThree was freed of her armor. She went on a journey to prevent another thing like herself from being created. She eventually met MewTwo, but the clones found each other's company less than desirable, so she set out to find somewhere to belong.
Inventory
Items
Dynamax Band (Edit)
This allows MewThree to Gigantamax Pokemon under her control. She cannot use it to Gigantamax herself; she must entrust it to someone who she has, at least temporarily, accepted as her partner.
Mega Bracelet with Key Stone (Edit)
This device allows her to Mega Evolve her pokemon. Like the Dynamax band, she cannot use it on herself, but someone else can use it on her.
Note: She does NOT currently have the Mewthreenite needed to Mega Evolve.
Note: She does NOT currently have the Mewthreenite needed to Mega Evolve.
Z-Power Ring (Edit)
A ring that allows her to make her Pokemon use Z-Power moves via Z-Crystals. Unlike her Mega Bracelet and Dynamax Band, she can use this on herself.
She has the Mewthreeium Z crystal, and several other crystals that will be defined later.
She has the Mewthreeium Z crystal, and several other crystals that will be defined later.
Pokemon Plant Seeds (Edit)
MewThree has seeds for a array of Pokeberries, as well as for other plants like Power Herb.
Held Items (Edit)
MewThree has the following official Held Items:
Twisty Spoon
Silk Scarf
Choice Specs
Sticky Barb
Assault Vest
An array of berries and herbs.
Twisty Spoon
Silk Scarf
Choice Specs
Sticky Barb
Assault Vest
An array of berries and herbs.
Shirts (Edit)
On her way out of the Team Cyber compound, MewThree stole a variety of shirts from the gift shop. These are children's shirts, which fit her like a babydoll tee. They generally have the Team Cyber logo or pictures of assorted pokemon.
Pokemon Team (Edit)
MewThree is also a Pokemon trainer. She has a team of 6 Pokemon. Upon reaching Infinitas, she is mysteriously unable to retrieve them from her pocket dimension.
(I'll figure them out and add them later.)
(I'll figure them out and add them later.)
Weapons
Home-Run Bat
- From Super Smash Brothers. This sturdy wooden bat is a melee weapon. By charging up or focusing on an attack with it, it can launch a foe or object great distances.
- Effective range from character: Melee, but can be thrown.
- Quantity: 1
Skills
Combat
- Martial Arts
- Training:
Trained by the best hand-to-hand combatants in the evil organization Team Cyber - Description:
While she is no Fighting Type, MewThree is skilled at using her body as a weapon. Her limbs, tail, hips, and even head can be used as striking surfaces.
Arms: Her fastest attack. Her bony knuckles deliver penetrating punches and her weighted fingertips deliver heavy, unbalancing slaps.
Legs: Much longer and stronger than her arms; slower, but still quick. Her light kicks penetrate like her knuckles, and her more powerful kicks crush and shove.
Hips: Inelegant, her hefty hips allow her to direct her center of mass into an opponent.
Tail: The tail has a long reach and a weighted tip. It is fast and agile, being able to crack out like a whip. It is long and prehensile enough to wrap around a human-sized target, and strong enough to constrict. The tip of the tail hits like a big bag of sand.
Head: MewThree's powerful brain is protected by a triple-thick reinforced skull. Her head hits like a steel-plated rock. Her slender neck can deliver shockingly quick headbutts.
Horns: Not made for fighting and largely incapable of inflicting damage, a poke from MewThree's blunt horns is still quite painful.
Teeth: MewThree has sharp, cute little fangs that can deliver a painful bite. Her jaw strength is similar to that of a human, so her teeth are not particularly dangerous unless being used for a Move.
- Training:
Non-combat
- Dual-Type Psychic/Tech
- Description:
In MewThree's home region of Andreos, there are three additional Types; Light, Tech, and Time.
MewThree is a Psychic/Tech type. This gives her the following defensive properties:
BUG: 4x Weak
FIRE: 2x Weak
WATER: 2x Weak
ELECTRIC: 2x Weak
GHOST: 2x Weak
DARK: 2x Weak
FAIRY: 2x Strong
ICE: 2x Strong
FIGHTING: 4x Strong
PSYCHIC: Immune
Note: While not part of her typing, MewThree is immune to Ground while using Antigravity, which she almost always is.
MewThree's Tech type makes her immune to the Confusion effect, and highly resistant to illusions.
Outside of actual Pokemon moves, the nature of any given threat will have to be estimated. A fireball is probably Fire, but it might be Dragon if it came from a Dragon, whereas a lightsaber might be Tech. A punch thrown in a bar fight is probably Normal, but a punch from a kung fu master is Fighting.
Tech Type moves are strong against Grass and Fairy, but this is only expected to apply to actual Pokemon.
- Description:
- Move Researcher
- Description:
MewThree can, with time and effort, learn exiting Pokemon moves without a TM, or even create brand new moves. She can come up with new moves on her own, convert existing moves to a different Type, or even make a Move based on a non-Pokemon character's ability. How extreme what she is trying to learn and how much she has to create from scratch determines how much effort this will take.
- Description:
- Telepathy
- Description:
While only able to physically speak the syllables of her name, MewThree can communicate telepathically. She can do this with most creatures that have anything resembling a living mind. Communication can be done as words or images.
At this time, MewThree can only take information from someone's mind that the individual is willing to share. She does not have the capacity to read surface thoughts or view memories.
The exception to this is that she can generally tell if someone is lying to her, whether they are communicating verbally or telepathically.
- Description:
- Potential Wireless
- Description:
MewThree may currently be unable to communicate with purely mechanical minds. In this case, she has the potential to learn to communicate with these beings via her tech Implants.
- Description:
- Interface
- Description:
MewThree's technological implants can communicate with devices that are designed for wireless communication, in whatever way they are designed to do so. Any sort of normal wireless connection should work; laser, radio, Bluetooth, etc. She generally can't make them do anything a person with their normal control interface could make them do, but she is skilled at bypassing passwords and faking credentials.
- Description:
- Technical Know-How
- Description:
MewThree is as skilled with technology as any random citizen of her high-tech origin world. She can recognize and use common devices an average person from there would be familiar with, as well as above-average technology such as some military devices.
Neither this nor her Tech typing gives her any greater understanding of technology. She is not an engineer; she cannot design, create, or repair machines or devices.
- Description:
- Held Item
- Description:
MewThree can designate an object as her Held Item. If this is an item from the Pokemon world it will have the normal effect, if not, the effects it will have become a little more dubious. An object must be designated outside combat; she cannot swap items or pick up something new mid-fight without the assistance of a Move or some other ability that specifically allows for this. Regardless of the object, she can use it for her Rail Launch move.
Held Items of Non-Pokemon: If someone else is equipped with something; a gun, a lollipop, a helmet, etc; this could potentially be considered a Held Item that MewThree could steal with Trick. A given entity would have, at most, one item too use this on.
Dustoven's lightsaber is a major part of who he is, and would considered 'standard equipment' instead of a Held Item. If he was carrying a clumsy/random blaster pistol or a walkie-talkie or a tuna sandwich something that is not a standard part of the Jedi aesthetic, it would be more likely to be a Held Item.
Note: While a Pokemon is stuck with an item MewThree gives them via trick, unless there is some special reason they could not, a non-Pokemon can generally freely discard anything MewThree gives them via Trick.
- Description:
- Pokefarming
- Description:
MewThree is skilled at growing plants from the Pokemon world. These tend to be a lot more user-friendly than other crops, so her skill does not necessarily extend to other plants.
- Description:
- Extreme Intelligence
- Description:
As a Psychic-type Pokemon, MewThree has a super-genius intellect, with an IQ of some meaninglessly high number.
- Description:
- Antigravity Flight
- Description:
Because MewThree cannot use her Psychic abilities on herself, she cannot fly with Telekinesis. Instead, she uses antigravity devices in her implants. Normally, she glides along with a maximum speed of a jogging human. She can switch to a 'high speed' mode that allows her to sacrifice maneuverability for a top speed of about 40 MPH.
The difference between TK flight and AG flight is mostly academic, but when she is using her AG devices, she is generally resistant or immune to outside gravity effects.
MewThree is virtually always using her AG flight and it does not turn off if she is rendered unconscious.
- Description:
- Fainting
- Description:
MewThree does not take damage like a normal physical entity. Most attacks do cosmetic damage to her body at best, and instead subtract from her pool of HP. Being hit by a huge sword would leave a scratch instead of a gouge, but still weaken her as much as it would anyone else. Something that would, for example, cut off her arm, will not - but she would still likely lose the use of the arm until the damage was reversed, as if she had picked up a status effect. Something that would outright kill her usually will not either - moves like Guillotine, or damage accumulated beyond her HP limit, 'Faint' her.
Once fainted, MewThree will take damage as a normal living thing would, and she can be killed.
MewThree needs specific revival effects to recover from Fainting. Otherwise, she will recover with minimum hit points after 24 hours.
- Description:
- Legendary Pokemon
- Description:
MewThree is a Legendary Pokemon. For her purposes, this means she is unique in her own reality. It also should mean she cannot breed, but she seeks to overcome this. It identifies her as being of superior power to other Pokemon, however, it does not suggest that she is a deity or of unlimited power.
- Description:
- Fly - Move
- Description:
MewThree can use the move Fly, both in and out of combat.
In combat, it works much the same as in the game; she accelerates high out of reach, then dive-bombs.
Out of combat, it allows her to travel at much higher speeds than her Antigravity Flight, but has serious restrictions. She must target a location she intends to travel to, and head there in the most direct route, changing course only to avoid obstacles. Her waypoint must be a point of interest with at least some general relevance, such as the Community Center or the Skywolf Camp, or possibly someone's business or home. Within these conditions, MewThree can fly to anywhere on the map in moments. She is able to bring passengers along.
- Description:
- Teleport - Move
- Description:
In combat, MewThree can use Teleport to dodge an attack, or to switch one of her commanded Pokemon with another in her lineup.
Out of combat, MewThree can teleport anywhere she can see, is otherwise aware of, or is familiar with that is within range of her TK. She can also usually teleport back to the entrance of a place she is inside of, though this can be unreliable. She can take passengers along.
- Description:
Education
- Combat TrainingTeam Cyber trained MewThree in combat; martial arts, tactics, stealth, psychological warfare, etcetera. Notably, she was not trained on any kind of weapons
- Pokemon ScholarMewThree underwent some training with a Professor. She has a basic level of understanding of Pokemon and how they work - like an associate's degree in poke-ology.
Language
- Pokemon language
- Telepathic speech
Parnormal Abilities
Pokemon Moves (Edit)
- Description:
MewThree is not limited to 4 moves. She knows moves of every type. She does not know every move, but knows most moves under a base power of 60 that are not unique to a few Pokemon or legendaries. She knows more powerful moves to a lesser extent, and knows every non-unique Psychic and Tech move. In general, MewThree veers more towards move that match her type or that she does extra damage to, and away from moves that she is weak to, but this is not a hard and fast rule. She definitely knows some hard-hitting Fire and Electric moves, despite being weak to them.
Note: She does not know any Bug moves.
MewThree's Attack is high, and her Special Attack is exceptional.
(Since we're on the subject; HP High, Defense High, Special Defense Very High, Speed Very High.)
Some moves she likes are:
Psychic
Confuse Ray
Hyper Beam
Confusion
Cut
Swift
Teleport
Light Screen
Thunder Wave
Wrap
Trick
Transform - Limits:
While she doesn't run on PP, the PP level of a move indicates how strenuous it is on her. She could probably bust out about 10 Focus Blasts in a short time before not being able to use moves of that level for a while.
MewThree can only use one Move per turn, on her own.
Disable: This move has unpredictable effects when used on non-Pokemon. - Other:
Tech-Type Moves:
Antigravity: For 5 rounds, the user is immune to Ground attacks, and their Speed and Evasion are increased by one stage.
Note: MewThree is generally always using this move, and it does not tire her.
Note 2: The move 'Gravity' does not ground a user of Antigravity
Engineered Cannon: Special, PP5, Power 100, accuracy 100%. The Type of the attack changes to a type the target is weak to. It will pick the biggest weakness first. The same type cannot be used twice in the same fight. If used on a target with no weakness, or a target that is only weak to elements that have already been selected in the fight, the move will fail and deal 10% recoil damage. The move chooses an element based on the target's perceived Type, and will not detect modifiers such as abilities or held items that modify the target's defenses.
Note: Regardless of what element ends up being used, this move gets an attack bonus as if it were a Tech-type.
Double-Barrel: PP 5. This allows the user to select a Special attack and perform two instances of it as once. This is as taxing as using a PP 5 move as well as using the chosen move twice. Any side effects, such as recoil damage, stat reduction, or recharge turns are also doubled.
Note: This move is a Choice Item hack. If she gets locked into Double Barrel by a Choice item, she can pick a different attack to enhance with it each turn.
Techno Claw: Physical, PP 10, Power 80, Accuracy 100%. The user extends mechanical talons that slash. The target's Evasion is lowered.
Tractor Beam: PP 15, Accuracy 80%. Once this move hits, the target is unable to use moves. The user is also unable to use moves while maintaining the move. Neither Pokemon can be switched out. This lasts 3-5 turns, though the target has a very small Attack-based chance to escape each turn.
Rail Launch: Special, PP 5, Power 150, Accuracy 100%. The user launches their Held Item at the target with great force.
Note: MewThree does not know any move to replace her Held Item other than Trick. The projectile needs to be an actual assigned 'Held Item', not just anything she picks up mid-fight. She can generally reclaim her Held Item after the fight.
Telestrike: Physical, PP 10, Power 80, Accuracy 100%. The user begins a physical attack, then vanishes. On the next turn, the user reappears in front of the target and completes the attack. This is essentially a Tech-Type version of Fly/Dig.
Note: Telestrike and Poltergeist are the only two moves that can avid being hit by the Light-Type move Plasma Lance.
X-Ray: PP 15. The user scans the target with x-ray vision. The user's chance of critical hits against the target greatly increases.
Note: This can be used out of combat to see through walls and such.
Focus Laser: Special, PP 15, Power 80, Accuracy 100%*. The Pokemon uses a special crystal to focus a beam of energy. If the Pokemon is holding an evolution stone, typed Z-crystal, or Gem, the damage will become that type. If it is a Gem, the gem will not be consumed but will also not increase the power of the attack. If the user is not holding a gem, the damage is Tech, but the accuracy reduces to 50%.
Note: Regardless of what element ends up being used, this move gets an attack bonus as if it were a Tech-type.
Note 2: This move is pretty useless to MewThree since she knows so many moved, but, it does exist.
Disc Drive: PP 10. If the Pokemon is holding a TM or HM, this move will become that move. If the user is holding a Dubious Disc, this move will become the Tech-type move Glitch.
This move is rather useless to MewThree since she knows so many moves, but it can come in handy. It is beneficial for trainers in a gym or tournament who want to be able to swap out a move on the fly.
Glitch: PP 15. Reality destabilizes and comes back together, with highly unpredictable effects. A Pokemon who has not had their turn yet may be forced to use a move they do not know. A pokemon may have one of its Types changed randomly. An enemy Pokemon may randomly be transformed into a different Pokemon, with an appropriate moveset. Very rarely, the user may be transformed into random Legendary pokemon. There is a 1% chance that either the user or the target Pokemon will faint. The targeted Pokemon or the user will always be affected by Glitch. All other Pokemon in the battle have a random chance of being affected.
Note: Only Missigno (and potentially Smeargle) can learn Glitch. Other Pokemon can access it only via Disc Drive.
Note 2: Type-changes and transformations from Glitch revert after three rounds, but the clock resets each time one occurs.
How 'Engineered Cannon' works:
Let's say an enemy Pokemon uses it on MewThree. It would detect her 4x weakness to Bug, an fire a Bug-Type beam.
They use it on her again. It has already used Bug, so it detects her weaknesses to Ghost, Dark, Fire, and Electric. It chooses Ghost at random.
MewThree faints and Dusknoir comes in. The enemy uses Engineered Cannon. The weaknesses to Ghost and Dark are detected. Ghost has already been used, so a Dark beam is fired.
The enemy attempts to use Engineered Cannon on Dusknoir again. The only detected weaknesses are Ghost and Dark, which have already been used; the processor overheats and deals damage to the enemy.
Abilities: Adaptability, Pressure (Edit)
- Description:
MewThree's Pokemon abilities are Adaptability and Pressure.
Adaptability: MewThree's Same-Type Attack Bonus (STAB) is x2 instead of x1.5.
Pressure: Pokemon targeting MewThree with an offensive move lose two PP instead of one. Non-Pokemon find attacking MewThree to be particularly exhausting, effectively using twice as much stamina.
Telekinesis (Edit)
- Description:
MewThree can lift, move, and manipulate physical things with her mind. This is a powerful ability of hers, and it gets stronger the more she concentrates. With minimal concentration allowing her to fly around freely and manipulate things, she can support about one ton. With 100% of her concentration devoted to simply lifting and moving, she can lift ten times this amount. Multiple objects can be lifted, with the total mass being much more of a limiting factor than the number of items.
Objects lifted are supported evenly, so, for example, a building will not fall apart while she is holding it.
Objects can be crushed, torn apart, assembled, or disassembled. - Limits:
MewThree's TK has a range of about 100 feet. Mega MewThree's range and power is doubled, and G-Max MewThree's TK increases tenfold in both range and power, but she generally needs a Partner to tell her to use it.
Anything resembling a mind interferes with MewThree's TK. Something with any degree of sentience or willpower can usually break out of her grip by focusing on not wanting to be held. Willing things can be moved without difficulty.
Due to her Psychic immunity, MewThree cannot use her TK on herself.
The total mass she is carrying determines how fast she can move her TK-gripped items. With the notable exception of actual weapons, she generally cannot move an object of any size fast enough to use it as a weapon. She may be able to move even a very large object fast enough to intercept an attack that comes from range. The total mass also affects how well she can manipulate it; she can disassemble and reassemble a Nintendo Switch rather effortlessly, but a pickup truck would start to give her problems, and a brick house is probably beyond her ability to hold and rearrange at the same time.
Note: MewThree's Antigravity Flight is not affected by how much weight she is carrying, creating a technical exception to the limit on how fast she can move a carried object. If she picks up a car with TK and starts flying, that car will be moving as fast as she is. - Other:
Melee Weapons held by her TK function as in Super Smash Brothers. They are not much more powerful than if she was holding them in her hands, nor do they gain much range beyond her physical reach. She gains minor, obvious benefits, such as not needing to worry if the weapon is slippery or the handle is broken, and being able to wield it behind or above or below herself, and not being injured if the weapon is struck forcefully, but the difference is mostly cosmetic.
Throwing TK-Held items also works as in Super Smash Brothers. She can't provide enough force to 'throw' anything more than a few hundred pounds.
Psychokinesis (Edit)
- Description:
Aside from actual Psychic-type moves, MewThree has general psychokinetic abilities. She can use this to generate and manipulate various forms of energy. This can be as simple as electrifying her hand for a slap to making shard of ice rain down over an area. This taxes the same stamina as using Moves, to a varying amount based on how extreme the effect is.
She can also use psychokinesis to create barriers and gravity/antigravity fields. - Repercussions:
Attempting to manipulate an exceptionally strong external energy source may cause MewThree some feedback damage.
Super Smash Sister (Edit)
- Description:
MewThree can use all of MewTwo's moves from Super Smash Brothers. - Limits:
This version of 'Disable' is different from the 'Disable' move; it's just a brief psychic stun requiring eye contact.
- Description:
MewThree assumes her Mega MewThree form. This makes her more powerful overall. The greatest enhancements are to Attack and Defense, with Speed moderately enhanced and other stats only enhanced slightly. - Limits:
Assuming this form requires her to (even temporarily) accept someone as her Partner, that person to have the Max Bracelet equipped, and a Mewthreenite do be possessed.
MewThree does not currently have a piece of Mewthreenite. - Repercussions:
MewThree can stay in this form for about an hour. Becoming separated from her partner does not cause her to change back.
Whomever Mega-Evolved her is treated as her Partner, with the normal benefits of having a Partner such as higher power or multiple actions. Mega MewThree can use Moves on her own, but must prioritize commands from her Partner.
Gigantamax Form (Edit)
- Description:
MewThree assumes her Gigantamax form, making her massive and increasing her strength and durability accordingly. Her moves turn into G-Max Moves. She gains free use of her energy cannons, which can aim in different directions and float up to 200 feet away from her. They can fire in blasts or continuous beams. The damage they deal is considered Tech.
Her moves become Max and G-Max moves.
Tech-Type moves become G-Max Technoraze. She fires a rain massive blasts from her cannons. Targets have a 50% chance to flinch. - Limits:
Assuming this form requires her to (even temporarily) accept someone as her Partner, that person to have the Dynamax Band equipped.
Whomever G-Maxxed her is treated as her Partner, but she does not get the normal benefits of having a Partner such as higher power or multiple actions. G-Max MewThree cannot use Moves on her own. Without a command from her partner, she can only take basic physical actions or move around. Once per turn, her Partner can command her to do a Move; she can then choose to do so or not. After 10 commands have been received, her G-Max state ends. It otherwise ends after 5 minutes, or at any point prior to the limit that she wishes to change back. - Repercussions:
Gigantamax MewThree's giant feet and massive attacks tend toward appropriate collateral damage, if she is not in a place meant for such a form to be used.
Z-Moves (Edit)
- Description:
Mewthreeium Z powers up Engineered Cannon into Superior Marvel Beam. This attack has a flat power of 200. It deals untyped damage and does not benefit from STAB.
She can use other Z-moves with the appropriate Z-Crystals. - Limits:
A Z-Move can only be used once per party per fight. If MewThree has her Pokemon out and one of them has used a Z-Move, she cannot.
Psychic Pocket Dimension (Edit)
- Description:
MewThree can banish smallish items to a little pocket-zone unique to her mind. Items within the pocket zone are in stasis. She can recall them any time she pleases. - Limits:
She has to 'possess' the object, either holding it in her hand or holding it nearby with TK. She can't just suck an item out of someone's hand or off of a shelf. - Other:
It is unknown what would happen if she tried to or succeeded in putting a living thing in her pocket dimension, that was not inside a Pokeball.
Partner Power (Edit)
- Description:
MewThree is somewhat more powerful with a trainer. This needs to be someone she has (at least for the moment) accepted as her partner. The degree in which it increases her stats and power depends on how much she trusts the individual.
In addition, a partner can command her to do two things in a turn, where she can normally only do one. For example, her partner could order her to "Dodge that attack, then use Psybeam!" or "use Swift then put up a Light Screen!" and she would be able to do so. - Limits:
Her moves only gain power when she uses them at the instruction of her partner. - Other:
MewThree's own Pokemon benefit from this when she is commanding them.
Extra Information
The Mew Crew
If MewTwo ever showed up, I would expect him to have the same access to moves as MewThree, likely knowing a few more moves than her.
Mew would work the same way, with no restrictions on the moves it can use.
MewTwo and MewThree are amicable, but do not like living together.
Mew would work the same way, with no restrictions on the moves it can use.
MewTwo and MewThree are amicable, but do not like living together.
You have no permission to comment.
View All
View All